I finally had some spare time to work on void. The current Task is to make the Harvester for the Planets moveable and collideable with the surface resources. After plying around with the wheelcolliders I decided to ditch them and just to use the rigidbody and meshcollider for the wheels.
The reason is that the wheelcolliders goes Crazy with the Planet gravity system so that the Harvester never stop because the wheels think “Hey! I stay on an uneven Surface, so lets roll!”
It’s not the Perfect solution but for the current Prototype state it works good.
