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HELLO
This is the tumblr for a Game I currently develop with UNITY 3D.
Target platform is the XBOX 360.

Follow void to get more Informations soon.
BYE

Questions?!

void

I finally had some spare time to work on void. The current Task is to make the Harvester for the Planets moveable and collideable with the surface resources. After plying around with the wheelcolliders I decided to ditch them and just to use the rigidbody and meshcollider for the wheels.
The reason is that the wheelcolliders goes Crazy with the Planet gravity system so that the Harvester never stop because the wheels think “Hey! I stay on an uneven Surface, so lets roll!”
It’s not the Perfect solution but for the current Prototype state it works good.

I finally had some spare time to work on void. The current Task is to make the Harvester for the Planets moveable and collideable with the surface resources. After plying around with the wheelcolliders I decided to ditch them and just to use the rigidbody and meshcollider for the wheels.

The reason is that the wheelcolliders goes Crazy with the Planet gravity system so that the Harvester never stop because the wheels think “Hey! I stay on an uneven Surface, so lets roll!”

It’s not the Perfect solution but for the current Prototype state it works good.