Text
Video
Audio
Photo
Quote

HELLO
This is the tumblr for a Game I currently develop with UNITY 3D.
Target platform is the XBOX 360.

Follow void to get more Informations soon.
BYE

Questions?!

void

After including my “Meteoroids” into the void I realized that I have to rewrite the collision and movement of the Spaceship, Again. :(

The reason is that the Rigidbody based Meteoroids doesn’t make sense when the Spaceship’s not :/

:o( It makes me DoubleSad because the current movement is so perfect!

THE DEVIL HAS THE SHAPE OF A CUBE!
Well, at least in Minecraft. I think everybody know that game, if not take a look at this Fanmade Trailer.
The game just take to much time of my Free time but now it’s OVER. I hope so.
Today I worked on some Asteroid Fields that are Hoovering around in Space, I don’t know if I only keep them there as an Obstacle or I also let the Player Harvest them. Maybe both but first I have to finish the Separation Code and then the next task is to Code the Universe Generating Algorithm.
SO LET’S GET IT ON!

THE DEVIL HAS THE SHAPE OF A CUBE!

Well, at least in Minecraft. I think everybody know that game, if not take a look at this Fanmade Trailer.

The game just take to much time of my Free time but now it’s OVER. I hope so.

Today I worked on some Asteroid Fields that are Hoovering around in Space, I don’t know if I only keep them there as an Obstacle or I also let the Player Harvest them. Maybe both but first I have to finish the Separation Code and then the next task is to Code the Universe Generating Algorithm.

SO LET’S GET IT ON!

After adjusting the movement for the Spaceship and the Harvester I moved to the InGame menu which you see when entering your Base (or one of them because you can also build Outposts to move deeper into the Void).
Here you can sell the harvested resources, Upgrade or Refill your Spaceship and look out for new Quests/Missions.
Currently it is just a small Resource selling menu. It is just the Prototype state but it is already possible to control it just with the Controller :)

After adjusting the movement for the Spaceship and the Harvester I moved to the InGame menu which you see when entering your Base (or one of them because you can also build Outposts to move deeper into the Void).

Here you can sell the harvested resources, Upgrade or Refill your Spaceship and look out for new Quests/Missions.

Currently it is just a small Resource selling menu. It is just the Prototype state but it is already possible to control it just with the Controller :)

Today I adjusted my code for the XBOX 360 Controller and also changed the steering behavior of the Spaceship. Soenke aka. Warbeast, a friend of mine, said to me that the controls are the most important parts of a Game, specially during the Development Process, and he have a lot of Experience in the GameDev Industry.
Take a look at his Unity Project, too.

http://www.piratesofnewhorizons.com/

Today I adjusted my code for the XBOX 360 Controller and also changed the steering behavior of the Spaceship. Soenke aka. Warbeast, a friend of mine, said to me that the controls are the most important parts of a Game, specially during the Development Process, and he have a lot of Experience in the GameDev Industry.

Take a look at his Unity Project, too.

http://www.piratesofnewhorizons.com/

Well, here are some first ingame Shots of the Prototype :)

Currently work on the Resource harvesting and delivering mechanism.

I finally had some spare time to work on void. The current Task is to make the Harvester for the Planets moveable and collideable with the surface resources. After plying around with the wheelcolliders I decided to ditch them and just to use the rigidbody and meshcollider for the wheels.
The reason is that the wheelcolliders goes Crazy with the Planet gravity system so that the Harvester never stop because the wheels think “Hey! I stay on an uneven Surface, so lets roll!”
It’s not the Perfect solution but for the current Prototype state it works good.

I finally had some spare time to work on void. The current Task is to make the Harvester for the Planets moveable and collideable with the surface resources. After plying around with the wheelcolliders I decided to ditch them and just to use the rigidbody and meshcollider for the wheels.

The reason is that the wheelcolliders goes Crazy with the Planet gravity system so that the Harvester never stop because the wheels think “Hey! I stay on an uneven Surface, so lets roll!”

It’s not the Perfect solution but for the current Prototype state it works good.

"We go into space because whatever mankind must undertake, free men must fully share.
— President John F. Kennedy"